Vitrual ENVIRONMENTS

INTERACTIVE 3D SET DESIGN

I produce interactive virtual spaces using Unreal Engine, the rapidly emerging software widely being used to make backdrops on LED volumes demonstrated in Disney+’s The Mandalorian.

The applications for this software are endless, from 3D scanning a location for vitrual recces, to previewing sets in Virtual Reality, to making entirely virtual environments to project onto giant LED Video-walls in the aforementioned volume setups.

My use for this tech is currently for pre-visualization of sets and general R&D, below are a few examples of my work using this software. Most of my work is under NDA, but a showreel is available upon request.

 

RED DWARF: SS IRON STAR SET

In the video below, you see a vitual fly-through of the SS Iron Star set I designed for Red Dwarf: The Promised Land. It was originally modeled using Sketchup then imported into Unreal Engine, lit and rendered in real-time for demonstration purposes.

 

PHOTO-SCANNED WOODLAND SCENE

For this little scene I’ve been experimenting with Photogrammetry to create organic, realistic-looking assets to put together into a woodland sequence. I also used some assets imported from Quixel Megascans and the Unreal Marketplace to populate the scene.

THE PHOTOGRAMMETRY PROCESS

Photograph of the original stump in Highgate Wood.

Over 60 photographs from every angle being calculated into a 3D model using Meshroom.

Finished scan imported into Blender and rendered back out.

 

TOO HOT TO HANDLE VILLA

I used Unreal Engine to produce animated fly-throughs that helped the development team, who at the time were working remotely, get their heads around the layout of the space. Below is a 2-minute montage of the visuals I’d put together for it.