Vitrual ENVIRONMENTS
INTERACTIVE 3D SET DESIGN
I produce interactive virtual spaces using Unreal Engine, the rapidly emerging software widely being used to make backdrops on LED volumes demonstrated in Disney+’s The Mandalorian.
The applications for this software are endless, from 3D scanning a location for vitrual recces, to previewing sets in Virtual Reality, to making entirely virtual environments to project onto giant LED Video-walls in the aforementioned volume setups.
My use for this tech is currently for pre-visualization of sets and general R&D, below are a few examples of my work using this software. Most of my work is under NDA, but a showreel is available upon request.
RED DWARF: SS IRON STAR SET
In the video below, you see a vitual fly-through of the SS Iron Star set I designed for Red Dwarf: The Promised Land. It was originally modeled using Sketchup then imported into Unreal Engine, lit and rendered in real-time for demonstration purposes.
PHOTO-SCANNED WOODLAND SCENE
For this little scene I’ve been experimenting with Photogrammetry to create organic, realistic-looking assets to put together into a woodland sequence. I also used some assets imported from Quixel Megascans and the Unreal Marketplace to populate the scene.
THE PHOTOGRAMMETRY PROCESS
TOO HOT TO HANDLE VILLA
I used Unreal Engine to produce animated fly-throughs that helped the development team, who at the time were working remotely, get their heads around the layout of the space. Below is a 2-minute montage of the visuals I’d put together for it.